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Aug. 14th, 2009


Darksun Returns!

Woah! I just saw that Darksun has been announced for 2010!

I never really gave Darksun a proper chance back in the nineties when it first came out. I just dismissed it as a game that was designed for power-gamers through and through. It wasn't until years later, I started to look at it again and realised what a fantastic game I really missed out on. What a fool was I?
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Aug. 13th, 2009


World Of Warcrack

Does anyone know people that still play WoW?

I've been off the warcrack since last November, but with Dee going away for a few weeks in September, I thought it'd be a good time to go back holiday in Azeroth. There's a free month's subscription if you convince a person to re-activate their account, so I thought it would only be sensible to offer it up to someone since I'm planning to reactivate anyway.

Dec. 21st, 2008


Social sans Dice

So who's up for festive drinks on Tuesday? Normal time at Henry's Bar.

Dec. 16th, 2008


Birthday Drinks

I'm hijacking Ash's thread http://ash1977law.livejournal.com/471454.html

Ok, I was originally suggesting going out for dinner, but Dee wants to do something special for me here. So, how would people like to come over to mine for drinks tonight? It's a bit last minute, so I'll probably ring around to get verbal confirmation, but go ahead and post here if this sounds like a good plan to yourselves.

Oct. 23rd, 2008


Almost what we wanted...

How odd... We were sitting in the pub last night pretending we were a think tank for WoTC and over a pint revolutionised their entire line of minatures. I come in to work this morning and find this.

It's not exactly what we were suggesting, but it's a step in the right direction. To summarise, they're doing away with randomised boosters and separating the miniatures line into Heroes and Monsters. Each pack will be semi-randomised pack (some known, some unknown) of either hero style models or monster style models.

What we were proposing was in addition to the fully randomised boosters, having boxed sets of common models, themed to a particular monster type. So while most of your models will still come from the randomly selected boosters, you could also purchase a big bag of Zombies, or a big box of Orc, etc. We toyed with the idea of including a couple hero models in each pack along with a map and scenario leaflet so that each box could be a self contained game unto itself. But the ultimate purpose was to put a big whack of minion style monsters in the hands of GM's while still providing good value to the Miniatures crowd.

Sep. 11th, 2008



Last month I turned on the 'Advanced Web Stats' tool on my website provided by my hosting service. I was just curious to see what kind of traffic I was getting.I was a little disappointed to see that all they've done is turned on Webalizer. Still, it's interesting to see what they came up with. I've combined different versions of the same browser for brevity.
  • 67.74% Firefox
  • 13.42% Internet Explorer
  • 4.55% Yahoo Slurp (a robot)
  • 2.16% ELinks (a text only web browser)
  • 2.16% Googlebot (another robot)
What can we learn from this? Not much really. The truth is, most of those Firefox hits were me updating my own site (I'm pretty sure that ELinks traffic was me too). People are reading it though, so it's not all in vain. I have taken the time to install a robots.txt file though to keep Yahoo and Google out of places they shouldn't be going.

Aug. 13th, 2008


DDI - What exactly am I paying for?

I was just having a read of the latest news letter from the people behind the up and coming DDI.

The crux of the letter is that they'll be offering two levels of subscription, web content only (Dragon, Dungeon and the Compendium) for $4.99 a month. That's like £2, so all in all, that's not a terrible deal. Judging by the content they've put into the magazines so far, I'd say they're worth about that much. Even better, updates to the compendium are supposed to include future products as well as content from Dragon & Dungeon. This all makes sense to me.

But here's the part I don't get. For $9.95 / month, you can get the full package: that's web content plus character builder, gaming table, dungeon builder. So in exchange for $4.96 / month, I get to enjoy the privilege of using the utilities that you've made for my gaming pleasure. These are stand alone applications; so why do I have to pay a subscription to use them?

The only reason I can possibly think of is that Wizards have gone out of their way to make them phone home and require a subscription to use the products. The only one of those applications that requires any sort of network connection is the Gaming Table, and even then there's no technical reason why one user couldn't act as the host for the other players. Typical use case is a five-man party, that's only 6 users total. Hardware from 10 years ago could happily handle that.


Of course, this may all be academic since they've decided to build it using DirectX instead of OpenGL, thereby excluding the possibility of porting it to a platform other than Windows. It may run in wine, but I've never seen a 3D app that used DirectX render at more than 6fps.

Does anyone out there know more than me about the subject?
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Jul. 23rd, 2008

hacker, life

From FAIL to WIN: Adventures in LCD repair

Some may recall about two months ago, my monitor rolled over and died on me. I'm quite pleased with myself, because I'm now here to report that it is working perfectly again. I tried shopping it around to see if anyone could repair it for me, but no one would even look at it for less than £50. In the end, I decided to just fix it myself!

Jul. 10th, 2008



My body is shattered and I can see my soul spilling out around me, staining the carpet.

Well, I thought that coming home from my holiday on Monday would give me enough days to recover from my jet lag to be ready to go out tonight, but it seems I was saddly mistaken.

I blame the following itinerary...Collapse )

So in summary, I know I was exepcted to come out tonight, but I really don't think that's going to be possible. I'm sorry to everyone for bailing, but I really do need to marshal my strength for tomorrow.

Jun. 24th, 2008

hacker, life

The Awesomeness that is <canvas>

I've just been doing some reading today on HTML5 and the new <canvas> tag. In short, it's a fairly complete 2d drawing API for javascript. Basically it's like having an older version of flash embeded into the actual html language, leading to all sorts of neat-o designs and applications.

The best part of it all is that we don't have to wait for the w3c to get their act together and finalise the spec, <canvas> is here now! If you have a modern browser (this excludes all versions of IE), you can check out some of the demos:

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